Avoiding trip- and slip-hazards in suburban footpaths by older adults: an immersive virtual reality experiment
Non-randomised trial
Abstract
BACKGROUND: Older people often fall due to trips and slips in daily life. This study aimed to elucidate the mechanisms of trip- and slip-hazard avoidance while walking through an immersive virtual reality suburban footpath. METHODS: Forty-six participants (71.8 ± 4.7 [65-84] years) wore an immersive head-mounted display (Oculus Rift S) and safety harness while walking on a split-belt treadmill (M-Gait). Participants walked on a virtual footpath while avoiding hazards including raised concrete slabs (trips) and puddles (slips) and as a secondary task collected apples. Foot-hazard contacts resulted in treadmill belt accelerations/decelerations to evoke balance loss. Hazard contact rates and gait kinematics were measured using Vicon motion capture. RESULTS: Participants contacted more trip-hazards (63.1%) than slip-hazards (22.2%; p <.001). Trip-hazards were more frequently collided with by the trailing foot (56.9%) compared to the leading foot (16.7%; p <.001). Trailing foot contact with both trip- and slip-hazards resulted in significant changes in extrapolated Centre of Mass (XCoM) and Margin of Stability (MoS) (p <.05). Following trailing foot contacting trip-hazards, participants compensated effectively by increasing MoS, whereas contacting slip-hazards reduced MoS, indicating a higher risk of losing balance. CONCLUSION: On a virtual suburban footpath, older adults often collided with trip-hazards with their trailing foot, which was typically beyond their visual field, while slip-hazards more commonly involved the leading foot. These insights can support the development of fall prevention programs that better mirror everyday walking challenges.
The paper
UNSW Sydney
The Journals of Gerontology, Series A, 18 Feb 2026


