Nintendo ring fit adventure
Nintendo ring fit adventure has been studied in 2 papers since 2025: 2 trials in people; 1 in the past year. The newest paper, Oct 20, 2026: “Individually Prescribed In-Bed Exergaming Using Nintendo Ring Fit Adventure in Posttransplant Inpatients With Marked Functional Impairment After Intensive Care: Prospective Single-Arm Feasibility Study”.
2 papers study it4 findingsUpdated
1 new paper in 30 daysSee all 2 papers on nintendo ring fit adventure
At a glance
The findings reach people, from one lab or study. 1 lab.
“Of 227 delivered sessions, 223 (98.2%, 95% CI 95.8%-100%) were completed.”
None of its findings points the other way.
- 1 lab
- Funders: Asan Institute for Life Sciences, Asan Medical Center and 3 more
- Human trial2
What is nintendo ring fit adventure linked with?
4Studies link nintendo ring fit adventure with 4 measures, among them health-related quality of life, Medical Research Council Sum Score and net exercise time.
Health-related quality of life
upin humans1
1 study
Health-related quality of life
upin humans1
Nintendo ring fit adventure is associated with health-related quality of life in humans (exploratory uncontrolled within-participant comparison; measured by EQ-VAS) (Median within-participant EQ-VAS change +15.0 points (95% CI 5.0-25.0); P=.009).
“15.0 EQ-VAS points (IQR 0.0-30.0; 95% CI 5.0-25.0, P=.009)”
Human trialexploratory uncontrolled within-participant comparison; measured by EQ-VASindividually prescribed in-bed exergaming alongside usual physical therapybaseline to final assessmentn = 20
JMIR serious games
Medical Research Council Sum Score
upin humans1
1 study
Medical Research Council Sum Score
upin humans1
Nintendo ring fit adventure is associated with Medical Research Council Sum Score in humans (exploratory uncontrolled within-participant comparison) (Median within-participant change +8.0 points (95% CI 4.0-10.0); P=.004).
“baseline-to-final median within-participant changes of 8.0 Medical Research Council Sum Score points (IQR 2.3-10.3; 95% CI 4.0-10.0, P=.004)”
Human trialexploratory uncontrolled within-participant comparisonindividually prescribed in-bed exergaming alongside usual physical therapybaseline to final assessmentn = 20
JMIR serious games
Net exercise time
upin humans1
1 study
Net exercise time
upin humans1
Nintendo ring fit adventure is associated with net exercise time in humans within-participant comparison in posttransplant inpatients after ICU care (Median within-participant increase 159.0 seconds (95% CI 81.0-284.0); P<.001).
“Median within-participant net exercise time increased by 159.0 (IQR 35.5-296.3) seconds from sessions 1 to 10”
Human trialwithin-participant comparison in posttransplant inpatients after ICU careindividually prescribed in-bed exergamingsessions 1 to 10
JMIR serious games
Session completion
upin humans1
1 study
Session completion
upin humans1
Nintendo ring fit adventure is associated with session completion in humans (posttransplant inpatients with marked functional impairment after ICU care) (223/227 sessions completed (98.2%, 95% CI 95.8%-100%)).
“Of 227 delivered sessions, 223 (98.2%, 95% CI 95.8%-100%) were completed.”
Human trialposttransplant inpatients with marked functional impairment after ICU careindividually prescribed in-bed exergaming10 planned supervised sessions, each scheduled for 30 minutes including setup and operation14 mensn = 26
JMIR serious games