Cognitive-behavioral video game intervention

Intervention

1 paper4 findings

  • 1 lab in 1 country
  • Funders: Universidade da Coruña and 4 more
  • Human trial1

Outcomes

4

Eating habits

upin humans1

1 study
  1. Cognitive-behavioral video game intervention improves eating habits in humans (d = -0.188 to 0.334).

    “eating habits (p = 0.001) than the CG. The effect sizes were small (d = -0.188 to 0.334).”

    Human trialn = 556

    A Randomized Controlled Trial of an Enhanced Version of a Cognitive-Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention

    Journal of clinical medicine28 Sep 2025

Physical activity

upin humans1

1 study
  1. Cognitive-behavioral video game intervention improves physical activity in humans (d = -0.188 to 0.334).

    “physical activity (p = 0.024), and eating habits (p = 0.001) than the CG.”

    Human trialn = 556

    A Randomized Controlled Trial of an Enhanced Version of a Cognitive-Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention

    Journal of clinical medicine28 Sep 2025

Sleep hygiene

upin humans1

1 study
  1. Cognitive-behavioral video game intervention improves sleep hygiene in humans (d = -0.188 to 0.334).

    “the CBI-V group obtained significantly better scores in General Health (p < 0.001), Mental Health (p = 0.015), sleep hygiene (p < 0.001), physical activity (p = 0.024), and eating habits (p = 0.001)”

    Human trialn = 556

    A Randomized Controlled Trial of an Enhanced Version of a Cognitive-Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention

    Journal of clinical medicine28 Sep 2025

General health

upin humans1

1 study
  1. Cognitive-behavioral video game intervention improves general health in humans (d = -0.188 to 0.334).

    “At the post-intervention, the CBI-V group obtained significantly better scores in General Health (p < 0.001), Mental Health (p = 0.015)”

    Human trialn = 556

    A Randomized Controlled Trial of an Enhanced Version of a Cognitive-Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention

    Journal of clinical medicine28 Sep 2025

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