No phaseCompletedAge-related condition
Gamified Virtual Reality Exercise for Suicidal Ideation in Older Adults (VR-GAME-SI)
The Effectiveness of a Gamified Virtual Reality-Based Exercise Program on Suicidal Ideation in Older Adults: A Two-Arm Randomized Controlled Trial With 30-Day Follow-Up
- Sponsor
- Islamic Azad University, Sanandaj (Academic or other)
- Enrolment
- 200 enrolled
- Conditions
- Suicidal Ideation; Mental Health; Depression; Geriatric Psychiatry; Aging
- Interventions
- Gamified VR-Based Exercise Program; Conventional Exercise Program
- Ages
- adults, older adults
- Registry
- NCT07862803
Full record on ClinicalTrials.gov
From the registry
This is a two-arm, parallel-group randomized controlled trial designed to evaluate the effectiveness of a gamified virtual reality (VR)-based exercise program in reducing suicidal ideation among community-dwelling older adults, compared with a conventional exercise control condition, and to assess the durability of effects over a 30-day follow-up period. A total of 220 eligible older adults (men and women) aged 60 years and above with clinically confirmed suicidal ideation will be randomized (1:1) to either a 5-week gamified VR-based exercise intervention or a conventional exercise control condition. Both interventions are delivered three times per week for five weeks (15 sessions total). The primary outcome is suicidal ideation severity, measured using the Beck Scale for Suicide Ideation (BSSI) at baseline, post-intervention, and 30-day follow-up. Sex differences in intervention response will be examined as a secondary objective. This study has been approved by the Institutional Review Board of the Sports Sciences Research Center (Approval ID: IR.SSRC.REC.1404.029).
Primary outcomes
- Suicidal Ideation Severity Score
History
Registered
Study completion
Primary completion
Started