No phaseCompleted

Examining the Effects of Virtual Reality Exercise on Mental Health (UVIC VR Fit)

Examining the Effects of Virtual Reality Exercise on Mental Health Outcomes: A Randomized Controlled Trial

Sponsor
University of Victoria (Academic or other)
Enrolment
154 enrolled
Conditions
Mental Health; Mood; Well-Being, Psychological; Physical Activity
Interventions
Virtual reality exercise condition; Virtual reality exercise condition
Ages
adults
Registry
NCT06367439

Full record on ClinicalTrials.gov

From the registry

The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period. The secondary purpose is to examine the efficacy of VR exercise for improving depression mood symptoms, anxiety mood symptoms, and perceived cognitive functioning over a 10-week period, as well as short-term mood (post-exercise) and affective experiences during exercise. The tertiarty purpose of this study is to examine the efficacy of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) over a 10-week period. Another tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.

Primary outcomes

  • Well-being: subjective vitality

History

  1. Last registry update

  2. Study completion

  3. Primary completion

  4. Registered

  5. Started

Papers citing this trial