No phaseCompleted
Examining the Effects of Virtual Reality Exercise on Mental Health (UVIC VR Fit)
Examining the Effects of Virtual Reality Exercise on Mental Health Outcomes: A Randomized Controlled Trial
- Sponsor
- University of Victoria (Academic or other)
- Enrolment
- 154 enrolled
- Conditions
- Mental Health; Mood; Well-Being, Psychological; Physical Activity
- Interventions
- Virtual reality exercise condition; Virtual reality exercise condition
- Ages
- adults
- Registry
- NCT06367439
Full record on ClinicalTrials.gov
From the registry
The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period. The secondary purpose is to examine the efficacy of VR exercise for improving depression mood symptoms, anxiety mood symptoms, and perceived cognitive functioning over a 10-week period, as well as short-term mood (post-exercise) and affective experiences during exercise. The tertiarty purpose of this study is to examine the efficacy of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) over a 10-week period. Another tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.
Primary outcomes
- Well-being: subjective vitality
History
Last registry update
Study completion
Primary completion
Registered
Started
Papers citing this trial
- The effects of a home-based virtual reality exercise intervention on community adults' well-being, depression, anxiety, and executive function: a randomized controlled trial
Annals of behavioral medicine : a publication of the Society of Behavioral Medicine