Esports-based multicomponent program

Intervention1 paper2 findings

C · W · M · H: cells, worms or flies, mice, humans. Dark: independent labs found the same change there. Light: one lab or one study. Outline: nothing yet.

Labs are independent when their papers share no last author and no institution.

Against: findings that point the other way from most findings on the same outcome.

No results posted: trials that ended more than a year ago with no results on ClinicalTrials.gov and no paper in ARN’s record.

Company ties: findings with an author at a company, or from a paper whose competing-interests statement declares ties to one.

1 lab in 1 country

Funder: Mitsubishi International Corporation2 of 2 findings with company ties

  • Human trial1

Outcomes

2

Balance

upin humans1

1 study
  1. Esports-based multicomponent program improves balance in humans.

    Human trialcommunity-dwelling older adultsweekly 90-minute sessions consisting of health education, exercise, and esports12 weeksn = 26

    Feasibility and effects of a multicomponent program incorporating esports on physical and cognitive function among older adults: A non-randomised pilot trial · PloS one · 3 Sep 2026

Gait speed

upin humans1

1 study
  1. Esports-based multicomponent program improves gait speed in humans.

    Human trialcommunity-dwelling older adultsweekly 90-minute sessions consisting of health education, exercise, and esports12 weeksn = 26

    Feasibility and effects of a multicomponent program incorporating esports on physical and cognitive function among older adults: A non-randomised pilot trial · PloS one · 3 Sep 2026

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