Augmented reality exergaming
Augmented reality exergaming has been studied in 2 papers since 2024: 1 trial in people. The newest paper, May 30, 2024: “Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson's disease”.
2 papers study it3 findingsUpdated
“Walking-adaptability fall-risk indicators all improved post-intervention.”
None of its findings points the other way.
- 1 lab in 1 country
- Funder: Eurostars
- 3 of 3 findings with company ties
- Human trial1
Studies in people
1 study gave augmented reality exergaming to people and measured what changed.
up: Improves walking-adaptability fall-risk indicators
up: Improves physical function
People with Parkinson's disease experiencing bothersome gait and/or balance impairments
Frontiers in neurology, May 30, 2024
What did studies of Augmented reality exergaming find?
2Studies of Augmented reality exergaming measured 2 outcomes; the most studied are walking-adaptability fall-risk indicators (1 study) and physical function (1).
Walking-adaptability fall-risk indicators
upin humans1
1 study
Walking-adaptability fall-risk indicators
upin humans1
Augmented reality exergaming improves walking-adaptability fall-risk indicators in humans.
“Participants’ walking adaptability, a targeted marker for fall risk, improved after the Reality DTx® intervention”
Human trial6 weeksn = 24
Frontiers in neurology
Augmented reality exergaming improves walking-adaptability fall-risk indicators in humans.
“Walking-adaptability fall-risk indicators all improved post-intervention.”
Human trialpost-intervention6-weekn = 24
Frontiers in neurology
Physical function
upin humans1
1 study
Physical function
upin humans1
Augmented reality exergaming improves physical function in humans.
“For Timed Up & Go test (TUG), 10 Meter Walk Test (10MWT), and Five Times Sit to Stand Test (FTSTS), a significant main effect of Time was observed.”
Human trial6 weeksn = 24
Frontiers in neurology