Augmented reality exergaming

Augmented reality exergaming has been studied in 2 papers since 2024: 1 trial in people. The newest paper, May 30, 2024: “Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson's disease”.

Intervention

2 papers study it3 findingsUpdated

See all 2

“Walking-adaptability fall-risk indicators all improved post-intervention.”
Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson's diseaseFrontiers in neurology2024doi:10.3389/fneur.2024.1373740

None of its findings points the other way.

  • 1 lab in 1 country
  • Funder: Eurostars
  • 3 of 3 findings with company ties
  • Human trial1

Studies in people

1 study gave augmented reality exergaming to people and measured what changed.

What did studies of Augmented reality exergaming find?

2

Studies of Augmented reality exergaming measured 2 outcomes; the most studied are walking-adaptability fall-risk indicators (1 study) and physical function (1).

Walking-adaptability fall-risk indicators

upin humans1

1 study
  1. Augmented reality exergaming improves walking-adaptability fall-risk indicators in humans.

    “Participants’ walking adaptability, a targeted marker for fall risk, improved after the Reality DTx® intervention”

    Human trial6 weeksn = 24

    Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson's disease

    Frontiers in neurology

  2. Augmented reality exergaming improves walking-adaptability fall-risk indicators in humans.

    “Walking-adaptability fall-risk indicators all improved post-intervention.”

    Human trialpost-intervention6-weekn = 24

    Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson's disease

    Frontiers in neurology

More on Walking-adaptability fall-risk indicators

Physical function

upin humans1

1 study
  1. Augmented reality exergaming improves physical function in humans.

    “For Timed Up & Go test (TUG), 10 Meter Walk Test (10MWT), and Five Times Sit to Stand Test (FTSTS), a significant main effect of Time was observed.”

    Human trial6 weeksn = 24

    Remotely prescribed, monitored, and tailored home-based gait-and-balance exergaming using augmented reality glasses: a clinical feasibility study in people with Parkinson's disease

    Frontiers in neurology

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