No phaseRecruitingHealthspan endpoint
Augmented Reality Location-Based Games on Physical Activity (AR on PA)
The Impact of Augmented Reality Location-Based Games on Physical Activity in Middle-Aged and Older Adults.
- Sponsor
- Taipei Medical University (Academic or other)
- Enrolment
- 200 planned
- Conditions
- Physical Activity; Quality of Life
- Interventions
- AR location-based game
- Ages
- adults, older adults
- Registry
- NCT06910995
Full record on ClinicalTrials.gov
From the registry
This study aims to examine the effects of an augmented reality location-based game intervention on behavioral and psychological factors related to physical activity among middle-aged and older adults. The study adopts a quasi-experimental design, targeting community-dwelling individuals aged 40-59 or 60 and above, who engage in sedentary work patterns exceeding 6 hours daily. Recruitment is scheduled to commence in February 2025 at the Xinyi Health Service Center in Taipei City. Participants will be assigned to either the experimental group or the control group based on enrollment timing. A minimum of 41 participants will be recruited, divided into two experimental groups and two control groups. The experimental group will participate in an augmented reality location-based game featuring different step count goals every two weeks, daily step count reporting, and goal achievement encouragement. The control group will maintain their usual routines without any intervention. The intervention will last for 8 weeks. Research instruments will include a basic demographic questionnaire, the…
Primary outcomes
- International Physical Activity Questionnaire short-form
- Exercise Self-Efficacy Scale
- The Exercise Motivation and Barriers Scale
- WHO Quality of Life Scale.
History
Primary completion
Registered
Started
Papers citing this trial
- Efficacy of an Augmented Reality Location-Based Game on Physical Activity in Middle-Aged Sedentary Workers
American journal of preventive medicine