No phaseCompletedHealthspan endpoint
Gamification in Knee Replacement Rehabilitation (BEE-RCT)
Effectiveness of Gamification in Knee Replacement Rehabilitation. Randomized Controlled Trial and Qualitative Approach
- Sponsor
- University of Jyvaskyla (Academic or other)
- Enrollment
- 52 enrolled
- Conditions
- Knee Osteoarthritis
- Interventions
- Exergame; Control
- Ages
- adults, older adults
- Registry
- NCT03717727
Full record on ClinicalTrials.gov
From the registry
After total knee arthroplasty (TKA), knee is usually swollen, painful, and stiff. The main goal of post-operative physical rehabilitation is to achieve full extension and flexion of the knee to avoid contractures and stiffness. Also strengthening of quadriceps muscle and balance to help activities of daily living and overall mobility are important. The post-operative knee replacement rehabilitation includes the standard protocol in hospital phase and the standard home exercise instructions. Computer based exercising games (exergames) may be new method to increase training adherence and volume after TKA and thus improve results and effectiveness of the rehabilitation. However, evidence of effectiveness of rehabilitative exergaming on physical functioning is sparse and more research is needed to conduct evidence-based rehabilitation practices. Therefore the present study examines the effectiveness of a 16-week gamified physiotherapy on physical functioning, life satisfaction and pain for patients after TKA compared to treatment as usual home exercise. The second objective is to…
Primary outcomes
- Change in Function and pain related to knee
- Change in Mobility
History
Last registry update
Study completion
Primary completion
Started
Registered
Papers citing this trial
- Effects of a home-based, exergaming intervention on physical function and pain after total knee replacement in older adults: a randomised controlled trial
BMJ open sport & exercise medicine
- Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach
JMIR research protocols
- Effectiveness of gamification in knee replacement rehabilitation: Protocol for a randomized controlled trial (BEE-RCT) with a qualitative approach (Preprint)