No phaseCompletedHealthspan endpoint

Gamification in Knee Replacement Rehabilitation (BEE-RCT)

Effectiveness of Gamification in Knee Replacement Rehabilitation. Randomized Controlled Trial and Qualitative Approach

Sponsor
University of Jyvaskyla (Academic or other)
Enrollment
52 enrolled
Conditions
Knee Osteoarthritis
Interventions
Exergame; Control
Ages
adults, older adults
Registry
NCT03717727

Full record on ClinicalTrials.gov

From the registry

After total knee arthroplasty (TKA), knee is usually swollen, painful, and stiff. The main goal of post-operative physical rehabilitation is to achieve full extension and flexion of the knee to avoid contractures and stiffness. Also strengthening of quadriceps muscle and balance to help activities of daily living and overall mobility are important. The post-operative knee replacement rehabilitation includes the standard protocol in hospital phase and the standard home exercise instructions. Computer based exercising games (exergames) may be new method to increase training adherence and volume after TKA and thus improve results and effectiveness of the rehabilitation. However, evidence of effectiveness of rehabilitative exergaming on physical functioning is sparse and more research is needed to conduct evidence-based rehabilitation practices. Therefore the present study examines the effectiveness of a 16-week gamified physiotherapy on physical functioning, life satisfaction and pain for patients after TKA compared to treatment as usual home exercise. The second objective is to…

Primary outcomes

  • Change in Function and pain related to knee
  • Change in Mobility

History

  1. Last registry update

  2. Study completion

  3. Primary completion

  4. Started

  5. Registered

Papers citing this trial