Virtual reality games

Virtual reality games has been studied in 5 papers since 2017: 1 trial in people, 3 reviews; 1 in the past year. The newest paper, Nov 7, 2025: “Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis”.

Intervention

5 papers study it3 findingsUpdated

See all 5

“We found significant (p < .001) pre-post improvements in balance abilities in the experimental group and no significant pre-post change in the control group (p < .77).”
Improving Balance in Adults With Intellectual Developmental Disorder via Virtual EnvironmentsPerceptual and motor skills2021doi:10.1177/00315125211049733

None of its findings points the other way.

  • 2 independent labs in 2 countries
  • Funder: National Office for Philosophy and Social Sciences
  • Human trial1

Studies in people

1 study gave virtual reality games to people and measured what changed.

  • up: Improves balancep < .001

    Randomized trial31 peoplesix weeks

    Mild-moderate IDD who had fallen at least twice in the year prior

    Perceptual and motor skills, Oct 9, 2021

What did studies of Virtual reality games find?

2

Studies of Virtual reality games measured 2 outcomes; the most studied are cognitive function (2 studies) and balance (1).

Cognitive function

upin humans2

2 studies
  1. Virtual reality games improve cognitive function in humans (Hedges's g = 0.68, 95% CI: 0.12 to 1.24, p = 0.02).

    “Specifically, VR-based games (Hedges's g = 0.68, 95% CI: 0.12 to 1.24, p = 0.02) showed greater advantages in improving cognitive impairments”

    Reviewmild cognitive impairment

    Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis

    Frontiers in neurology

  2. Virtual reality games improve cognitive function in humans (Hedges’s g = 0.68, 95% CI: 0.12 to 1.24, p = 0.02).

    “Specifically, VR-based games (Hedges’s g = 0.68, 95% CI: 0.12 to 1.24, p = 0.02) showed greater advantages in improving cognitive impairments compared to VR-based cognitive training”

    ReviewMCI

    Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI:A Systematic Review and Meta-Analysis (Preprint)

    Preprint

Balance

upin humans1

1 study
  1. Virtual reality games improve balance in humans (p < .001).

    “We found significant (p < .001) pre-post improvements in balance abilities in the experimental group and no significant pre-post change in the control group (p < .77).”

    Human trialmild-moderate IDD who had fallen at least twice in the year priorSeeMe virtual game systemsix weeksn = 31

    Improving Balance in Adults With Intellectual Developmental Disorder via Virtual Environments

    Perceptual and motor skills

Latest

Nov 2025: 1Dec 2025: 0Jan 2026: 0Feb 2026: 0Mar 2026: 0Apr 2026: 0May 2026: 0Jun 2026: 0Jul 2026: 0Aug 2026: 0Sep 2026: 0Oct 2026: 01 paper in 12 months