Kinect-based virtual reality training
Kinect-based virtual reality training has been studied in 2 papers since 2024: 2 trials in people. The newest paper, Jun 1, 2024: “Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled Trial”.
2 papers study it7 findingsUpdated
“experimental group demonstrated more significant improvements in most outcome variables at all points than the control group (p < 0.001), indicating the positive additional effects of Kinect-based VRT”
None of its findings points the other way.
- 2 independent labs in 1 country
- Funder: Riphah International University
- Human trial2
Studies in people
2 studies gave kinect-based virtual reality training to people and measured what changed.
up: Improves physical function
up: Improves quality of life
Randomized trial52 peoplepostmenopausal womenaged 48 to 68 years24 weeks
Postmenopausal women with osteopenia
Sensors (Basel, Switzerland), Jun 1, 2024
up: Increases bone mineral density
down: Lowers the risk of fracture riskMD = 0.43 ± 0.26
Randomized trial52 peopleFemalesbetween the ages of 48 and 70 years24 weeks
Postmenopausal women with osteopenia
Scientific reports, Mar 20, 2024
What did studies of Kinect-based virtual reality training find?
3Studies of Kinect-based virtual reality training measured 3 outcomes; the most studied are physical function (1 study), bone mineral density (1) and quality of life (1).
Physical function
upin humans1
1 study
Physical function
upin humans1
Kinect-based virtual reality training improves physical function in humans.
“The experimental group showed greater improvements in within-group analysis than the control group in most variables, indicating a potential advantage of Kinect-based VRT for enhancing physical performance and quality of life in PMW with osteopenia.”
Human trialpostmenopausal women with osteopenia24 weeksfemalesn = 52
Sensors (Basel, Switzerland)
Kinect-based virtual reality training improves physical function in humans (p < 0.001).
“experimental group demonstrated more significant improvements in most outcome variables at all points than the control group (p < 0.001), indicating the positive additional effects of Kinect-based VRT”
Human trialosteopenia24 weeksfemalesn = 52
Sensors (Basel, Switzerland)
Bone mineral density
upin humans1
1 study
Bone mineral density
upin humans1
Kinect-based virtual reality training increases bone mineral density in humans.
“After 24 weeks, BMD Rt FN (mean difference (MD) = 0.045, t = 3.16, CI 0.016, 0.074, p = 0.003), Lt FN (MD = 0.030, t = 2.25, CI 0.003, 0.054, p = 0.030) and LS (MD = 0.026, t = 0.62, CI − 0.058, 0.109, p = 0.539) exhibited that there was a significant difference between the groups in BMD (Rt & Lt femoral neck) and not a significant difference in BMD (LS) across both groups”
Human trialfemoral neck24 weeks
Scientific reports
Kinect-based virtual reality training increases bone mineral density in humans (p < 0.001).
“After 24 weeks of Kinect-based VRT, the experimental group showed significant BMD increases in the right and left femoral necks and lumbar spine (p value < 0.001).”
Human trial24 weeksfemalesn = 26
Scientific reports
Quality of life
upin humans1
1 study
Quality of life
upin humans1
Kinect-based virtual reality training improves quality of life in humans.
“The experimental group showed greater improvements in within-group analysis than the control group in most variables, indicating a potential advantage of Kinect-based VRT for enhancing physical performance and quality of life in PMW with osteopenia.”
Human trialpostmenopausal women with osteopenia24 weeksfemalesn = 52
Sensors (Basel, Switzerland)
What is Kinect-based virtual reality training linked with?
2Studies link Kinect-based virtual reality training with 2 measures, most often fracture risk (1 study) and fracture risk (1).
Fracture risk
downin humans1
1 study
Fracture risk
downin humans1
Kinect-based virtual reality training lowers the risk of fracture risk in humans (MD = 0.43 ± 0.26).
“After 24 weeks, FRAX Rt HFP [Mean Difference (MD) = 0.43 ± 0.26, Mean Rank (exp = 18.27, con = 25.90), Med = 0.30, Z = − 2.02, p = 0.04] showed a significant difference across the groups”
Human trialfemoral neck24 weeks
Scientific reports
Fracture risk
downin humans1
1 study
Fracture risk
downin humans1
Kinect-based virtual reality training lowers the risk of fracture risk in humans (p < 0.001).
“The experimental group showed significantly lower FRAX scores for hip fracture prediction (HFP) and hip prediction of major osteoporotic (HPMO) at both femoral necks (p value < 0.001)”
Human trial24 weeksfemalesn = 26
Scientific reports