Kinect-based virtual reality training

Kinect-based virtual reality training has been studied in 2 papers since 2024: 2 trials in people. The newest paper, Jun 1, 2024: “Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled Trial”.

Intervention

2 papers study it7 findingsUpdated

See all 2

“experimental group demonstrated more significant improvements in most outcome variables at all points than the control group (p < 0.001), indicating the positive additional effects of Kinect-based VRT”
Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled TrialSensors (Basel, Switzerland)2024doi:10.3390/s24113577

None of its findings points the other way.

  • 2 independent labs in 1 country
  • Funder: Riphah International University
  • Human trial2

Studies in people

2 studies gave kinect-based virtual reality training to people and measured what changed.

What did studies of Kinect-based virtual reality training find?

3

Studies of Kinect-based virtual reality training measured 3 outcomes; the most studied are physical function (1 study), bone mineral density (1) and quality of life (1).

Physical function

upin humans1

1 study
  1. Kinect-based virtual reality training improves physical function in humans.

    “The experimental group showed greater improvements in within-group analysis than the control group in most variables, indicating a potential advantage of Kinect-based VRT for enhancing physical performance and quality of life in PMW with osteopenia.”

    Human trialpostmenopausal women with osteopenia24 weeksfemalesn = 52

    Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled Trial

    Sensors (Basel, Switzerland)

  2. Kinect-based virtual reality training improves physical function in humans (p < 0.001).

    “experimental group demonstrated more significant improvements in most outcome variables at all points than the control group (p < 0.001), indicating the positive additional effects of Kinect-based VRT”

    Human trialosteopenia24 weeksfemalesn = 52

    Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled Trial

    Sensors (Basel, Switzerland)

Bone mineral density

upin humans1

1 study
  1. Kinect-based virtual reality training increases bone mineral density in humans.

    “After 24 weeks, BMD Rt FN (mean difference (MD) = 0.045, t = 3.16, CI 0.016, 0.074, p = 0.003), Lt FN (MD = 0.030, t = 2.25, CI 0.003, 0.054, p = 0.030) and LS (MD = 0.026, t = 0.62, CI − 0.058, 0.109, p = 0.539) exhibited that there was a significant difference between the groups in BMD (Rt & Lt femoral neck) and not a significant difference in BMD (LS) across both groups”

    Human trialfemoral neck24 weeks

    Effects of kinect-based virtual reality training on bone mineral density and fracture risk in postmenopausal women with osteopenia: a randomized controlled trial

    Scientific reports

  2. Kinect-based virtual reality training increases bone mineral density in humans (p < 0.001).

    “After 24 weeks of Kinect-based VRT, the experimental group showed significant BMD increases in the right and left femoral necks and lumbar spine (p value < 0.001).”

    Human trial24 weeksfemalesn = 26

    Effects of kinect-based virtual reality training on bone mineral density and fracture risk in postmenopausal women with osteopenia: a randomized controlled trial

    Scientific reports

More on Bone mineral density

Quality of life

upin humans1

1 study
  1. Kinect-based virtual reality training improves quality of life in humans.

    “The experimental group showed greater improvements in within-group analysis than the control group in most variables, indicating a potential advantage of Kinect-based VRT for enhancing physical performance and quality of life in PMW with osteopenia.”

    Human trialpostmenopausal women with osteopenia24 weeksfemalesn = 52

    Gamified Exercise with Kinect: Can Kinect-Based Virtual Reality Training Improve Physical Performance and Quality of Life in Postmenopausal Women with Osteopenia? A Randomized Controlled Trial

    Sensors (Basel, Switzerland)

What is Kinect-based virtual reality training linked with?

2

Studies link Kinect-based virtual reality training with 2 measures, most often fracture risk (1 study) and fracture risk (1).

Fracture risk

downin humans1

1 study
  1. Kinect-based virtual reality training lowers the risk of fracture risk in humans (MD = 0.43 ± 0.26).

    “After 24 weeks, FRAX Rt HFP [Mean Difference (MD) = 0.43 ± 0.26, Mean Rank (exp = 18.27, con = 25.90), Med = 0.30, Z = − 2.02, p = 0.04] showed a significant difference across the groups”

    Human trialfemoral neck24 weeks

    Effects of kinect-based virtual reality training on bone mineral density and fracture risk in postmenopausal women with osteopenia: a randomized controlled trial

    Scientific reports

More on Fracture risk

Fracture risk

downin humans1

1 study
  1. Kinect-based virtual reality training lowers the risk of fracture risk in humans (p < 0.001).

    “The experimental group showed significantly lower FRAX scores for hip fracture prediction (HFP) and hip prediction of major osteoporotic (HPMO) at both femoral necks (p value < 0.001)”

    Human trial24 weeksfemalesn = 26

    Effects of kinect-based virtual reality training on bone mineral density and fracture risk in postmenopausal women with osteopenia: a randomized controlled trial

    Scientific reports

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