Immersive virtual reality exergame program

Immersive virtual reality exergame program has been studied in 1 paper since 2022: 1 trial in people. The newest paper, Sep 6, 2022: “Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial”.

Intervention

1 paper studies it4 findingsUpdated

See all 1

“The EG showed significant improvements: Tinetti scores for balance (1.84 ± 1.06; p < 0.001), gait (1.00 ± 1.08; p < 0.001), total score (2.84 ± 1.67; p < 0.001)”
Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical TrialSensors (Basel, Switzerland)2022doi:10.3390/s22186742

None of its findings points the other way.

  • 1 lab
  • Funder: Xunta de Galicia
  • Human trial1

Studies in people

1 study gave immersive virtual reality exergame program to people and measured what changed.

What did studies of Immersive virtual reality exergame program find?

2

Studies of Immersive virtual reality exergame program measured 2 outcomes; the most studied are handgrip strength (1 study) and balance and gait (1).

Handgrip strength

upin humans1

1 study
  1. Immersive virtual reality exergame program improves handgrip strength in humans.

    “At the same time, the EG showed significant improvements in Tinetti scores for balance (1.84 ± 1.06; p < 0.001), gait (1.00 ± 1.08; p < 0.001), total score (2.84 ± 1.67; p < 0.001) and handgrip (4.96 ± 4.22; p < 0.001) (post–pre assessment).”

    Human trial10 weeksn = 13

    Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial

    Sensors (Basel, Switzerland)

  2. Immersive virtual reality exergame program improves handgrip strength in humans (4.96 ± 4.22; p < 0.001).

    “handgrip (4.96 ± 4.22; p < 0.001) (pre−post assessment).”

    Human trial10-weekn = 24

    Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial

    Sensors (Basel, Switzerland)

Balance and gait

upin humans1

1 study
  1. Immersive virtual reality exergame program improves balance and gait in humans.

    “At the same time, the EG showed significant improvements in Tinetti scores for balance (1.84 ± 1.06; p < 0.001), gait (1.00 ± 1.08; p < 0.001), total score (2.84 ± 1.67; p < 0.001) and handgrip (4.96 ± 4.22; p < 0.001) (post–pre assessment).”

    Human trial10 weeksn = 13

    Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial

    Sensors (Basel, Switzerland)

  2. Immersive virtual reality exergame program improves balance and gait in humans (2.84 ± 1.67; p < 0.001).

    “The EG showed significant improvements: Tinetti scores for balance (1.84 ± 1.06; p < 0.001), gait (1.00 ± 1.08; p < 0.001), total score (2.84 ± 1.67; p < 0.001)”

    Human trial10-weekn = 24

    Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial

    Sensors (Basel, Switzerland)

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